Trigger Socketed Spell is a skill that can be learned by the Witch, Shadow, and Templar. The trigger socketed spell will cast a random active skill from your skills inventory when you use an attack or movement skill. It’s not clear if it’s always going to be triggered but it seems like they’re kind of just there as “filler” skills. Some people might find them useful for filling empty sockets on their gear but others might find them useless and annoying because of the need to link all of those skills together in order to make sure they work correctly with trigger socket-socketed spells.
The idea behind these triggers is very similar to what Path Of Exile does with gems so I was wondering if maybe this is something Grinding Gear Games considered for the game?
Trigger socketed spells are not always triggered. They trigger when you use an attack or movement skill, and will cast a random active skill from your skills inventory. It’s not clear if they’re always going to be triggered but it seems like they’re kind of just there as “filler” skills- some people might find them useful for filling empty sockets on their gear, while others might find them useless and annoying because of the need to link all those skills together in order to make sure that they work correctly with trigger socket-socketed spells. The idea behind these triggers is very similar to what Path Of Exile does with gems so I was wondering if maybe this is something Grinding Gear Games considered for the game.
We’re already seeing a lot of synergy with other skills through socketed spells when we use trigger-socketed abilities. The idea is that you can have the ability in your skill bar, but whenever it procs (triggers) and casts one of the linked skills on your gear, then the spell has been “activated.” It’s not always triggered though. They trigger when you use an attack or movement skill, and will cast a random active skill from your skills inventory. It’s not clear if they’re always going to be triggered but it seems like they’re kind of just there as “filler” skills- some people might find them useful for filling empty sockets on their gear, while others might find them useless and find a way to remove them.
The idea of trigger socketed spells when you use skills is that it will cast one of the linked active skills from your inventory, but sometimes they are just there as “filler” abilities and some people might find them useful for filling empty sockets on their gear. It’s not clear if these always proc (trigger) or whether they’re kind of just there as filler-some people might find them useless and try to remove them.
In terms of how we’ll eventually be able to customize our skill bars with this system, it seems like each trigger skill could only have one other triggered object activated at any given time during playtime-especially because that means either an ability in your bar would need to be deactivated or it would need to have a passive trigger skill like “cast when hit” in order for the ability to activate.
Some of these skills are just there as filler abilities, but some people might find them useful for filling empty sockets on their gear. It’s not clear if they always proc (trigger) or whether they’re kind of just there as filler-some people might find them useless and try to remove them. In terms of how we’ll eventually be able to customize our skill bars with this system, it seems like each trigger skill could only have one other triggered object activated at any given time during playtime-especially because that means either an ability in your bar would need to be disabled or it would need to be swapped out with the new trigger skill.
The purpose of trigger skills is to fill skill slots with abilities that can be used in response to specific events. When a trigger activates, it overwrites the current active skill or ability with its own effects so players need to make sure they put these types of items in their bar correctly in order for them to activate when needed. Whenever you start casting a spell and then get interrupted by taking damage, an enemy attacking you, or your camera going out of range from where it needs to stay fixed on one location for long periods while fighting enemies, this triggers socketed spells to do what’s called “casting.”